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Landmark-Guided Subgoal Generation in Hierarchical Reinforcement Learning

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Goal-conditioned hierarchical reinforcement learning (HRL) has shown promising results for solving complex and long-horizon RL tasks. However, the action space of high-level policy in the goal-conditioned HRL is often large, so it results in poor exploration, leading to inefficiency in training. In this paper, we present HIerarchical reinforcement learning Guided by Landmarks (HIGL), a novel framework for training a high-level policy with a reduced action space guided by landmarks, i.e., promising states to explore. The key component of HIGL is twofold: (a) sampling landmarks that are informative for exploration and (b) encouraging the high-level policy to generate a subgoal towards a selected landmark. For (a), we consider two criteria: coverage of the entire visited state space (i.e., dispersion of states) and novelty of states (i.e., prediction error of a state). For (b), we select a landmark as the very first landmark in the shortest path in a graph whose nodes are landmarks. Our experiments demonstrate that our framework outperforms prior-arts across a variety of control tasks, thanks to efficient exploration guided by landmarks.

Junsu Kim, Younggyo Seo, Jinwoo Shin• 2021

Related benchmarks

TaskDatasetResultRank
NavigationPointMaze
Success Rate9.18e+3
21
NavigationAntMaze
Success Rate7.81e+3
16
NavigationAntMaze Small
Success Rate8.37e+3
16
NavigationBottleneck
Success Rate0.00e+0
16
NavigationComplex
Success Rate0.00e+0
16
ReachingReacher 3D
Success Rate78.2
10
Obstacle AvoidanceUR3Obstacle
Success Rate11.1
8
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