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Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering

About

Inferring representations of 3D scenes from 2D observations is a fundamental problem of computer graphics, computer vision, and artificial intelligence. Emerging 3D-structured neural scene representations are a promising approach to 3D scene understanding. In this work, we propose a novel neural scene representation, Light Field Networks or LFNs, which represent both geometry and appearance of the underlying 3D scene in a 360-degree, four-dimensional light field parameterized via a neural implicit representation. Rendering a ray from an LFN requires only a single network evaluation, as opposed to hundreds of evaluations per ray for ray-marching or volumetric based renderers in 3D-structured neural scene representations. In the setting of simple scenes, we leverage meta-learning to learn a prior over LFNs that enables multi-view consistent light field reconstruction from as little as a single image observation. This results in dramatic reductions in time and memory complexity, and enables real-time rendering. The cost of storing a 360-degree light field via an LFN is two orders of magnitude lower than conventional methods such as the Lumigraph. Utilizing the analytical differentiability of neural implicit representations and a novel parameterization of light space, we further demonstrate the extraction of sparse depth maps from LFNs.

Vincent Sitzmann, Semon Rezchikov, William T. Freeman, Joshua B. Tenenbaum, Fredo Durand• 2021

Related benchmarks

TaskDatasetResultRank
3D ReconstructionScanNet 6 scenes
ADE6.53
13
3D Shape ReconstructionBlender 8 scenes
ADE12.33
13
3D Shape ReconstructionDM-SR (test)
ADE18.3
13
Depth RenderingBlender (novel views)
Rendering Time0.017
8
Novel View SynthesisScanNet 6 scenes
PSNR28.14
5
Novel View SynthesisDM-SR (test)
PSNR30.86
5
Novel View SynthesisBlender 8 scenes
PSNR23.2
5
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