MICo: Improved representations via sampling-based state similarity for Markov decision processes
About
We present a new behavioural distance over the state space of a Markov decision process, and demonstrate the use of this distance as an effective means of shaping the learnt representations of deep reinforcement learning agents. While existing notions of state similarity are typically difficult to learn at scale due to high computational cost and lack of sample-based algorithms, our newly-proposed distance addresses both of these issues. In addition to providing detailed theoretical analysis, we provide empirical evidence that learning this distance alongside the value function yields structured and informative representations, including strong results on the Arcade Learning Environment benchmark.
Pablo Samuel Castro, Tyler Kastner, Prakash Panangaden, Mark Rowland• 2021
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Continuous Control | DMControl 500k | Spin Score86.9 | 33 | |
| Visual Offline Reinforcement Learning | V-D4RL (various) | Cheetah-Run Medium177 | 8 | |
| H-Stand | DM Control | Average Return800.8 | 6 | |
| C-SwingUp | DM_Control | Average Return803.2 | 6 | |
| Continuous Control | DM_Control distraction setting (test) | BiC-Catch Score104.2 | 6 | |
| R-Easy | DM_Control | Average Return186.1 | 6 | |
| Robotic Manipulation | Meta-World v2 | Success Rate49.5 | 6 | |
| BiC-Catch | DM_Control | Average Return215.4 | 6 | |
| C-SwingUpSparse | DM_Control | Average Return0.00e+0 | 6 | |
| Ch-Run | DM Control | Average Return4.9 | 6 |
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