LASOR: Learning Accurate 3D Human Pose and Shape Via Synthetic Occlusion-Aware Data and Neural Mesh Rendering
About
A key challenge in the task of human pose and shape estimation is occlusion, including self-occlusions, object-human occlusions, and inter-person occlusions. The lack of diverse and accurate pose and shape training data becomes a major bottleneck, especially for scenes with occlusions in the wild. In this paper, we focus on the estimation of human pose and shape in the case of inter-person occlusions, while also handling object-human occlusions and self-occlusion. We propose a novel framework that synthesizes occlusion-aware silhouette and 2D keypoints data and directly regress to the SMPL pose and shape parameters. A neural 3D mesh renderer is exploited to enable silhouette supervision on the fly, which contributes to great improvements in shape estimation. In addition, keypoints-and-silhouette-driven training data in panoramic viewpoints are synthesized to compensate for the lack of viewpoint diversity in any existing dataset. Experimental results show that we are among the state-of-the-art on the 3DPW and 3DPW-Crowd datasets in terms of pose estimation accuracy. The proposed method evidently outperforms Mesh Transformer, 3DCrowdNet and ROMP in terms of shape estimation. Top performance is also achieved on SSP-3D in terms of shape prediction accuracy. Demo and code will be available at https://igame-lab.github.io/LASOR/.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| 3D Human Pose Estimation | 3DPW (test) | -- | 505 | |
| 3D Human Shape Estimation | SSP-3D (test) | PVE (T-SC)14.5 | 54 | |
| 3D human shape and pose estimation | 3DPW | MPJPE-PA57.9 | 30 | |
| 3D Human Pose and Shape Estimation | 3DPW Crowd | MPJPE-PA67.6 | 6 | |
| 3D Human Pose and Shape Estimation | 3DOH50K | MPJPE-PA72.5 | 6 | |
| 3D Human Pose and Shape Estimation | SSP-3D | PVE-T-SC14.5 | 5 |