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Latent Image Animator: Learning to Animate Images via Latent Space Navigation

About

Due to the remarkable progress of deep generative models, animating images has become increasingly efficient, whereas associated results have become increasingly realistic. Current animation-approaches commonly exploit structure representation extracted from driving videos. Such structure representation is instrumental in transferring motion from driving videos to still images. However, such approaches fail in case the source image and driving video encompass large appearance variation. Moreover, the extraction of structure information requires additional modules that endow the animation-model with increased complexity. Deviating from such models, we here introduce the Latent Image Animator (LIA), a self-supervised autoencoder that evades need for structure representation. LIA is streamlined to animate images by linear navigation in the latent space. Specifically, motion in generated video is constructed by linear displacement of codes in the latent space. Towards this, we learn a set of orthogonal motion directions simultaneously, and use their linear combination, in order to represent any displacement in the latent space. Extensive quantitative and qualitative analysis suggests that our model systematically and significantly outperforms state-of-art methods on VoxCeleb, Taichi and TED-talk datasets w.r.t. generated quality.

Yaohui Wang, Di Yang, Francois Bremond, Antitza Dantcheva• 2022

Related benchmarks

TaskDatasetResultRank
Cross-identity face animationVoxCeleb 1
ARD3.883
9
Video self-reconstructionVoxCeleb1 (test)
L1 Loss0.0425
9
Video self-reconstructionCelebV-HQ (test)
L1 Error0.0507
8
Human cinemagraph generationSynthetic Dataset (test)
MAE23.77
6
Human cinemagraph generationReal Data DeepFashion and Captured Samples
FVD873.9
6
Novel View SynthesisVoxCeleb (test)
AYD0.188
5
Novel View SynthesisVoxCeleb
AYD0.207
5
Talking Face GenerationOne-shot talking face generation Same-Identity Reenactment
CSIM89.06
5
Talking Face GenerationOne-shot talking face generation Cross-Identity Reenactment
CSIM0.8094
5
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