Our new X account is live! Follow @wizwand_team for updates
WorkDL logo mark

ICON: Implicit Clothed humans Obtained from Normals

About

Current methods for learning realistic and animatable 3D clothed avatars need either posed 3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn an avatar from only 2D images of people in unconstrained poses. Given a set of images, our method estimates a detailed 3D surface from each image and then combines these into an animatable avatar. Implicit functions are well suited to the first task, as they can capture details like hair and clothes. Current methods, however, are not robust to varied human poses and often produce 3D surfaces with broken or disembodied limbs, missing details, or non-human shapes. The problem is that these methods use global feature encoders that are sensitive to global pose. To address this, we propose ICON ("Implicit Clothed humans Obtained from Normals"), which, instead, uses local features. ICON has two main modules, both of which exploit the SMPL(-X) body model. First, ICON infers detailed clothed-human normals (front/back) conditioned on the SMPL(-X) normals. Second, a visibility-aware implicit surface regressor produces an iso-surface of a human occupancy field. Importantly, at inference time, a feedback loop alternates between refining the SMPL(-X) mesh using the inferred clothed normals and then refining the normals. Given multiple reconstructed frames of a subject in varied poses, we use SCANimate to produce an animatable avatar from them. Evaluation on the AGORA and CAPE datasets shows that ICON outperforms the state of the art in reconstruction, even with heavily limited training data. Additionally, it is much more robust to out-of-distribution samples, e.g., in-the-wild poses/images and out-of-frame cropping. ICON takes a step towards robust 3D clothed human reconstruction from in-the-wild images. This enables creating avatars directly from video with personalized and natural pose-dependent cloth deformation.

Yuliang Xiu, Jinlong Yang, Dimitrios Tzionas, Michael J. Black• 2021

Related benchmarks

TaskDatasetResultRank
3D human reconstructionCAPE-NFP
Chamfer Distance0.0155
58
3D human reconstructionCAPE-FP
Chamfer Distance0.7475
51
3D human reconstructionCAPE
Chamfer Dist.0.8055
40
3D human reconstructionTHuman 2.0 (test)
Chamfer Distance0.9491
24
Surface Normal EstimationHi4D
MAE20.18
18
3D human reconstructionTHuman 2.1
Chamfer Distance (cm)0.6146
17
3D human reconstructionAGORA 50
Chamfer Distance1.153
15
3D human reconstructionMonocular 3D Human Reconstruction (test)
Ch. Distance2.44
15
3D Human Reconstruction (Normals Back)Monocular 3D Human Reconstruction (test)
Angular Error26.98
15
3D Human Reconstruction (Normals Front)Monocular 3D Human Reconstruction (test)
Angular Error23.57
15
Showing 10 of 46 rows

Other info

Code

Follow for update