Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

SNUG: Self-Supervised Neural Dynamic Garments

About

We present a self-supervised method to learn dynamic 3D deformations of garments worn by parametric human bodies. State-of-the-art data-driven approaches to model 3D garment deformations are trained using supervised strategies that require large datasets, usually obtained by expensive physics-based simulation methods or professional multi-camera capture setups. In contrast, we propose a new training scheme that removes the need for ground-truth samples, enabling self-supervised training of dynamic 3D garment deformations. Our key contribution is to realize that physics-based deformation models, traditionally solved in a frame-by-frame basis by implicit integrators, can be recasted as an optimization problem. We leverage such optimization-based scheme to formulate a set of physics-based loss terms that can be used to train neural networks without precomputing ground-truth data. This allows us to learn models for interactive garments, including dynamic deformations and fine wrinkles, with two orders of magnitude speed up in training time compared to state-of-the-art supervised methods

Igor Santesteban, Miguel A. Otaduy, Dan Casas• 2022

Related benchmarks

TaskDatasetResultRank
Garment deformationVTO-Dataset T-shirt
RMSE12.3
6
Garment AnimationGarment animation meshes (test)
FPS454.5
5
Garment SimulationCMU (2,175-frame sequence)
Runtime (ms)32.4
4
Physics-based Garment SimulationAMASS 1.0 (test)
Data generation (h)0.00e+0
3
Garment AnimationGarment Animation Evaluation Set (val)
Strain3.89
3
Showing 5 of 5 rows

Other info

Code

Follow for update