SNUG: Self-Supervised Neural Dynamic Garments
About
We present a self-supervised method to learn dynamic 3D deformations of garments worn by parametric human bodies. State-of-the-art data-driven approaches to model 3D garment deformations are trained using supervised strategies that require large datasets, usually obtained by expensive physics-based simulation methods or professional multi-camera capture setups. In contrast, we propose a new training scheme that removes the need for ground-truth samples, enabling self-supervised training of dynamic 3D garment deformations. Our key contribution is to realize that physics-based deformation models, traditionally solved in a frame-by-frame basis by implicit integrators, can be recasted as an optimization problem. We leverage such optimization-based scheme to formulate a set of physics-based loss terms that can be used to train neural networks without precomputing ground-truth data. This allows us to learn models for interactive garments, including dynamic deformations and fine wrinkles, with two orders of magnitude speed up in training time compared to state-of-the-art supervised methods
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Garment deformation | VTO-Dataset T-shirt | RMSE12.3 | 6 | |
| Garment Animation | Garment animation meshes (test) | FPS454.5 | 5 | |
| Garment Simulation | CMU (2,175-frame sequence) | Runtime (ms)32.4 | 4 | |
| Physics-based Garment Simulation | AMASS 1.0 (test) | Data generation (h)0.00e+0 | 3 | |
| Garment Animation | Garment Animation Evaluation Set (val) | Strain3.89 | 3 |