Our new X account is live! Follow @wizwand_team for updates
WorkDL logo mark

Improving neural implicit surfaces geometry with patch warping

About

Neural implicit surfaces have become an important technique for multi-view 3D reconstruction but their accuracy remains limited. In this paper, we argue that this comes from the difficulty to learn and render high frequency textures with neural networks. We thus propose to add to the standard neural rendering optimization a direct photo-consistency term across the different views. Intuitively, we optimize the implicit geometry so that it warps views on each other in a consistent way. We demonstrate that two elements are key to the success of such an approach: (i) warping entire patches, using the predicted occupancy and normals of the 3D points along each ray, and measuring their similarity with a robust structural similarity (SSIM); (ii) handling visibility and occlusion in such a way that incorrect warps are not given too much importance while encouraging a reconstruction as complete as possible. We evaluate our approach, dubbed NeuralWarp, on the standard DTU and EPFL benchmarks and show it outperforms state of the art unsupervised implicit surfaces reconstructions by over 20% on both datasets.

Fran\c{c}ois Darmon, B\'en\'edicte Bascle, Jean-Cl\'ement Devaux, Pascal Monasse, Mathieu Aubry• 2021

Related benchmarks

TaskDatasetResultRank
Surface ReconstructionDTU
Chamfer Distance (CD)0.38
120
3D surface reconstructionDTU (test)
Mean Chamfer Distance (CD)0.68
69
3D ReconstructionDTU--
47
Surface ReconstructionDTU 1.0 (test)
Chamfer Distance (Scene 24)0.49
35
Novel View SynthesisRealistic Synthetic 360
PSNR (Chair)29.29
15
3D ReconstructionEPFL Fountain-P11
Full Chamfer Distance7.77
10
Surface ReconstructionDeepFashion3D 53 (test)
LS-CO Score4.71
7
Surface ReconstructionRealistic Synthetic 360 dataset 20 (test)
Chair Error0.43
7
3D ReconstructionEPFL (Herzjesu-P7)
Full Chamfer Distance8.88
5
Showing 9 of 9 rows

Other info

Code

Follow for update