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Instant Neural Graphics Primitives with a Multiresolution Hash Encoding

About

Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate. We reduce this cost with a versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point and memory access operations: a small neural network is augmented by a multiresolution hash table of trainable feature vectors whose values are optimized through stochastic gradient descent. The multiresolution structure allows the network to disambiguate hash collisions, making for a simple architecture that is trivial to parallelize on modern GPUs. We leverage this parallelism by implementing the whole system using fully-fused CUDA kernels with a focus on minimizing wasted bandwidth and compute operations. We achieve a combined speedup of several orders of magnitude, enabling training of high-quality neural graphics primitives in a matter of seconds, and rendering in tens of milliseconds at a resolution of ${1920\!\times\!1080}$.

Thomas M\"uller, Alex Evans, Christoph Schied, Alexander Keller• 2022

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)
PSNR21.92
239
Novel View SynthesisMip-NeRF 360 (test)
PSNR26.43
166
Novel View SynthesisLLFF
PSNR26.7
124
Novel View SynthesisMipNeRF 360 Outdoor
PSNR22.9
112
Novel View SynthesisMipNeRF 360 Indoor
PSNR29.15
108
Novel View SynthesisMip-NeRF360
PSNR29.72
104
Novel View SynthesisMip-NeRF 360
PSNR27.569
102
Novel View SynthesisDTU
PSNR23.58
100
Novel View SynthesisNeRF Synthetic
PSNR33.18
92
Novel View SynthesisLLFF (test)
PSNR25.28
79
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