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Deep Hierarchical Planning from Pixels

About

Intelligent agents need to select long sequences of actions to solve complex tasks. While humans easily break down tasks into subgoals and reach them through millions of muscle commands, current artificial intelligence is limited to tasks with horizons of a few hundred decisions, despite large compute budgets. Research on hierarchical reinforcement learning aims to overcome this limitation but has proven to be challenging, current methods rely on manually specified goal spaces or subtasks, and no general solution exists. We introduce Director, a practical method for learning hierarchical behaviors directly from pixels by planning inside the latent space of a learned world model. The high-level policy maximizes task and exploration rewards by selecting latent goals and the low-level policy learns to achieve the goals. Despite operating in latent space, the decisions are interpretable because the world model can decode goals into images for visualization. Director outperforms exploration methods on tasks with sparse rewards, including 3D maze traversal with a quadruped robot from an egocentric camera and proprioception, without access to the global position or top-down view that was used by prior work. Director also learns successful behaviors across a wide range of environments, including visual control, Atari games, and DMLab levels.

Danijar Hafner, Kuang-Huei Lee, Ian Fischer, Pieter Abbeel• 2022

Related benchmarks

TaskDatasetResultRank
Hopper HopDeepMind Control suite
Average Return380
8
Walker RunDeepMind Control suite
Average Return701
8
Cheetah RunDeepMind Control suite
Average Return435
8
Harvest water with bucketMineDojo
Success Rate (%)20.9
6
Harvest sandMineDojo
Success Rate (%)36.36
6
Mine iron oreMineDojo
Success Rate7.82
6
Harvest log in plainsMineDojo
Success Rate (%)8.67
6
Shear sheepMineDojo
Success Rate (%)1.27
6
PlanningAIM N=500, K=70
Performance306.5
5
PlanningSOP N=500, K=70
Performance20.74
5
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