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IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenes

About

Indoor scenes exhibit significant appearance variations due to myriad interactions between arbitrarily diverse object shapes, spatially-changing materials, and complex lighting. Shadows, highlights, and inter-reflections caused by visible and invisible light sources require reasoning about long-range interactions for inverse rendering, which seeks to recover the components of image formation, namely, shape, material, and lighting. In this work, our intuition is that the long-range attention learned by transformer architectures is ideally suited to solve longstanding challenges in single-image inverse rendering. We demonstrate with a specific instantiation of a dense vision transformer, IRISformer, that excels at both single-task and multi-task reasoning required for inverse rendering. Specifically, we propose a transformer architecture to simultaneously estimate depths, normals, spatially-varying albedo, roughness and lighting from a single image of an indoor scene. Our extensive evaluations on benchmark datasets demonstrate state-of-the-art results on each of the above tasks, enabling applications like object insertion and material editing in a single unconstrained real image, with greater photorealism than prior works. Code and data are publicly released at https://github.com/ViLab-UCSD/IRISformer.

Rui Zhu, Zhengqin Li, Janarbek Matai, Fatih Porikli, Manmohan Chandraker• 2022

Related benchmarks

TaskDatasetResultRank
Surface Normal PredictionNYU V2
Mean Error20.2
100
Intrinsic Image DecompositionIIW (test)
WHDR12
9
Lighting EstimationOpenRooms synthetic (test)
Lighting Recon Error (L)12.04
7
BRDF EstimationOpenRooms synthetic (test)
Albedo Error0.43
6
Geometry EstimationOpenRooms synthetic (test)
Depth Error (D)1.42
6
Intrinsic DecompositionIIW 5 (test)
WHDR12
6
Depth PredictionNYU V2
Depth Error0.132
4
Object Insertion PhotorealismReal-world Images
Preference Rate (vs. Gardner'17)24
1
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Other info

Code

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