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Skeleton-Parted Graph Scattering Networks for 3D Human Motion Prediction

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Graph convolutional network based methods that model the body-joints' relations, have recently shown great promise in 3D skeleton-based human motion prediction. However, these methods have two critical issues: first, deep graph convolutions filter features within only limited graph spectrums, losing sufficient information in the full band; second, using a single graph to model the whole body underestimates the diverse patterns on various body-parts. To address the first issue, we propose adaptive graph scattering, which leverages multiple trainable band-pass graph filters to decompose pose features into richer graph spectrum bands. To address the second issue, body-parts are modeled separately to learn diverse dynamics, which enables finer feature extraction along the spatial dimensions. Integrating the above two designs, we propose a novel skeleton-parted graph scattering network (SPGSN). The cores of the model are cascaded multi-part graph scattering blocks (MPGSBs), building adaptive graph scattering on diverse body-parts, as well as fusing the decomposed features based on the inferred spectrum importance and body-part interactions. Extensive experiments have shown that SPGSN outperforms state-of-the-art methods by remarkable margins of 13.8%, 9.3% and 2.7% in terms of 3D mean per joint position error (MPJPE) on Human3.6M, CMU Mocap and 3DPW datasets, respectively.

Maosen Li, Siheng Chen, Zijing Zhang, Lingxi Xie, Qi Tian, Ya Zhang• 2022

Related benchmarks

TaskDatasetResultRank
Human Motion PredictionHuman3.6M (test)--
85
Multi-person motion predictionExPI (common action split)
A1 (A-frame) Error68
84
Human Motion PredictionHuman3.6M (short-term)--
40
Trajectory PredictionGIMO (test)
Path Score739
17
3D Human Motion PredictionHuman3.6M S5 (test)
Average MPJPE (560ms)77.4
17
Trajectory PredictionGTA-1M (test)
Path Error (Traj)737
17
3D Hand Pose EstimationTED Hands (test)
L2 Error2.435
14
3D Human Motion PredictionCMU Mocap (test)
MPJPE - Basketball - 80ms10.24
8
3D Hand Gesture GenerationB2H dataset (test)
FHD2.004
8
3D hand gesture samplingTED Hands dataset (test)
FHD1.565
8
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