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PDRF: Progressively Deblurring Radiance Field for Fast and Robust Scene Reconstruction from Blurry Images

About

We present Progressively Deblurring Radiance Field (PDRF), a novel approach to efficiently reconstruct high quality radiance fields from blurry images. While current State-of-The-Art (SoTA) scene reconstruction methods achieve photo-realistic rendering results from clean source views, their performances suffer when the source views are affected by blur, which is commonly observed for images in the wild. Previous deblurring methods either do not account for 3D geometry, or are computationally intense. To addresses these issues, PDRF, a progressively deblurring scheme in radiance field modeling, accurately models blur by incorporating 3D scene context. PDRF further uses an efficient importance sampling scheme, which results in fast scene optimization. Specifically, PDRF proposes a Coarse Ray Renderer to quickly estimate voxel density and feature; a Fine Voxel Renderer is then used to achieve high quality ray tracing. We perform extensive experiments and show that PDRF is 15X faster than previous SoTA while achieving better performance on both synthetic and real scenes.

Cheng Peng, Rama Chellappa• 2022

Related benchmarks

TaskDatasetResultRank
DeblurringEv-DeblurBlender (test)
PSNR (FACTORY)27.34
12
Novel View SynthesisBlurRF Camera Motion Blur Synth (test)
PSNR28.33
9
Novel View SynthesisBlurRF-SB (test)
PSNR26.66
9
Novel View SynthesisBlurRF-Real (test)
NIQE6.243
9
Novel View SynthesisDeblur-NeRF Real-World Scene
PSNR23.85
8
Novel View SynthesisDeblur-NeRF Synthetic Scene
PSNR30.08
8
Novel View SynthesisBlurRF Defocus Blur Synth (test)
PSNR30.03
7
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