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GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

About

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications. Prior works on 3D generative modeling either lack geometric details, are limited in the mesh topology they can produce, typically do not support textures, or utilize neural renderers in the synthesis process, which makes their use in common 3D software non-trivial. In this work, we introduce GET3D, a Generative model that directly generates Explicit Textured 3D meshes with complex topology, rich geometric details, and high-fidelity textures. We bridge recent success in the differentiable surface modeling, differentiable rendering as well as 2D Generative Adversarial Networks to train our model from 2D image collections. GET3D is able to generate high-quality 3D textured meshes, ranging from cars, chairs, animals, motorbikes and human characters to buildings, achieving significant improvements over previous methods.

Jun Gao, Tianchang Shen, Zian Wang, Wenzheng Chen, Kangxue Yin, Daiqing Li, Or Litany, Zan Gojcic, Sanja Fidler• 2022

Related benchmarks

TaskDatasetResultRank
Point cloud generationShapeNet Car
1-NNA (CD)75.26
27
Point cloud generationShapeNet chair
1-NNA (CD)75.26
23
Unconditional Mesh GenerationShapeNet Chair v2 (test)
COV40.85
6
Unconditional Mesh GenerationShapeNet Table v2 (test)
COV41.7
6
Unconditional 3D GenerationObjaverse 20K samples
FID53.17
5
Unconditional 3D Object GenerationShapeNet Cars (test)
FID53.17
5
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