Analysis of Randomization Effects on Sim2Real Transfer in Reinforcement Learning for Robotic Manipulation Tasks
About
Randomization is currently a widely used approach in Sim2Real transfer for data-driven learning algorithms in robotics. Still, most Sim2Real studies report results for a specific randomization technique and often on a highly customized robotic system, making it difficult to evaluate different randomization approaches systematically. To address this problem, we define an easy-to-reproduce experimental setup for a robotic reach-and-balance manipulator task, which can serve as a benchmark for comparison. We compare four randomization strategies with three randomized parameters both in simulation and on a real robot. Our results show that more randomization helps in Sim2Real transfer, yet it can also harm the ability of the algorithm to find a good policy in simulation. Fully randomized simulations and fine-tuning show differentiated results and translate better to the real robot than the other approaches tested.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Grasping | Robot Grasping Simulation | Episodic Reward-12.43 | 8 | |
| Grasping | Robot Grasping Real World | Episodic Reward (rep)-14.99 | 8 | |
| Reaching | Reacher Reality | Completion Rate Score-146.5 | 8 | |
| Reaching | Reacher Simulation | Repetition Metric-129.2 | 8 |