Share your thoughts, 1 month free Claude Pro on usSee more
WorkDL logo mark

TensoRF: Tensorial Radiance Fields

About

We present TensoRF, a novel approach to model and reconstruct radiance fields. Unlike NeRF that purely uses MLPs, we model the radiance field of a scene as a 4D tensor, which represents a 3D voxel grid with per-voxel multi-channel features. Our central idea is to factorize the 4D scene tensor into multiple compact low-rank tensor components. We demonstrate that applying traditional CP decomposition -- that factorizes tensors into rank-one components with compact vectors -- in our framework leads to improvements over vanilla NeRF. To further boost performance, we introduce a novel vector-matrix (VM) decomposition that relaxes the low-rank constraints for two modes of a tensor and factorizes tensors into compact vector and matrix factors. Beyond superior rendering quality, our models with CP and VM decompositions lead to a significantly lower memory footprint in comparison to previous and concurrent works that directly optimize per-voxel features. Experimentally, we demonstrate that TensoRF with CP decomposition achieves fast reconstruction (<30 min) with better rendering quality and even a smaller model size (<4 MB) compared to NeRF. Moreover, TensoRF with VM decomposition further boosts rendering quality and outperforms previous state-of-the-art methods, while reducing the reconstruction time (<10 min) and retaining a compact model size (<75 MB).

Anpei Chen, Zexiang Xu, Andreas Geiger, Jingyi Yu, Hao Su• 2022

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)
PSNR28.56
257
Novel View SynthesisMip-NeRF360
PSNR24.71
138
Novel View SynthesisLLFF
PSNR26.73
130
Novel View SynthesisNeRF Synthetic
PSNR33.14
110
Novel View SynthesisTanks&Temples
PSNR28.43
95
Novel View SynthesisSynthetic-NeRF (test)
PSNR33.14
53
Novel View SynthesisNeRF Synthetic (test)
PSNR32.91
46
View synthesis qualityNeRF Synthetic v1 (test)
PSNR33.14
45
3D Scene ReconstructionShapeNet cars
Total Training Time (days)47.9
40
3D Scene RepresentationMulti-Object Scalability
Memory Footprint (GB)203.4
40
Showing 10 of 79 rows
...

Other info

Code

Follow for update