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From Play to Policy: Conditional Behavior Generation from Uncurated Robot Data

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While large-scale sequence modeling from offline data has led to impressive performance gains in natural language and image generation, directly translating such ideas to robotics has been challenging. One critical reason for this is that uncurated robot demonstration data, i.e. play data, collected from non-expert human demonstrators are often noisy, diverse, and distributionally multi-modal. This makes extracting useful, task-centric behaviors from such data a difficult generative modeling problem. In this work, we present Conditional Behavior Transformers (C-BeT), a method that combines the multi-modal generation ability of Behavior Transformer with future-conditioned goal specification. On a suite of simulated benchmark tasks, we find that C-BeT improves upon prior state-of-the-art work in learning from play data by an average of 45.7%. Further, we demonstrate for the first time that useful task-centric behaviors can be learned on a real-world robot purely from play data without any task labels or reward information. Robot videos are best viewed on our project website: https://play-to-policy.github.io

Zichen Jeff Cui, Yibin Wang, Nur Muhammad Mahi Shafiullah, Lerrel Pinto• 2022

Related benchmarks

TaskDatasetResultRank
StackCubeManiSkill 2
Success Rate83.6
14
HangManiSkill2
Success Rate16.4
14
FillManiSkill2
Success Rate20
14
PickCubeManiSkill2
Success Rate78.6
14
PickYCBManiSkill 2
Success Rate28
14
Goal-conditioned policy learningBlock Push state-based
Performance87
4
Goal-conditioned policy learningRelay Kitchen state-based
Performance3.09
4
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