Efficient Planning in a Compact Latent Action Space
About
Planning-based reinforcement learning has shown strong performance in tasks in discrete and low-dimensional continuous action spaces. However, planning usually brings significant computational overhead for decision-making, and scaling such methods to high-dimensional action spaces remains challenging. To advance efficient planning for high-dimensional continuous control, we propose Trajectory Autoencoding Planner (TAP), which learns low-dimensional latent action codes with a state-conditional VQ-VAE. The decoder of the VQ-VAE thus serves as a novel dynamics model that takes latent actions and current state as input and reconstructs long-horizon trajectories. During inference time, given a starting state, TAP searches over discrete latent actions to find trajectories that have both high probability under the training distribution and high predicted cumulative reward. Empirical evaluation in the offline RL setting demonstrates low decision latency which is indifferent to the growing raw action dimensionality. For Adroit robotic hand manipulation tasks with high-dimensional continuous action space, TAP surpasses existing model-based methods by a large margin and also beats strong model-free actor-critic baselines.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Offline Reinforcement Learning | D4RL halfcheetah-medium-expert | Normalized Score91.8 | 155 | |
| Offline Reinforcement Learning | D4RL hopper-medium-expert | Normalized Score105.5 | 153 | |
| Offline Reinforcement Learning | D4RL walker2d-medium-expert | Normalized Score107.4 | 124 | |
| Offline Reinforcement Learning | D4RL Medium-Replay Hopper | Normalized Score87.3 | 97 | |
| Offline Reinforcement Learning | D4RL Medium HalfCheetah | Normalized Score45 | 97 | |
| Offline Reinforcement Learning | D4RL Medium Walker2d | Normalized Score64.9 | 96 | |
| Offline Reinforcement Learning | D4RL Medium-Replay HalfCheetah | Normalized Score40.8 | 84 | |
| Offline Reinforcement Learning | D4RL Medium Hopper | Normalized Score63.4 | 64 | |
| Offline Reinforcement Learning | D4RL Medium-Replay Walker2d | Normalized Score66.8 | 42 | |
| Offline Reinforcement Learning | antmaze medium-play | Score78 | 35 |