Contrastive Learning as Goal-Conditioned Reinforcement Learning
About
In reinforcement learning (RL), it is easier to solve a task if given a good representation. While deep RL should automatically acquire such good representations, prior work often finds that learning representations in an end-to-end fashion is unstable and instead equip RL algorithms with additional representation learning parts (e.g., auxiliary losses, data augmentation). How can we design RL algorithms that directly acquire good representations? In this paper, instead of adding representation learning parts to an existing RL algorithm, we show (contrastive) representation learning methods can be cast as RL algorithms in their own right. To do this, we build upon prior work and apply contrastive representation learning to action-labeled trajectories, in such a way that the (inner product of) learned representations exactly corresponds to a goal-conditioned value function. We use this idea to reinterpret a prior RL method as performing contrastive learning, and then use the idea to propose a much simpler method that achieves similar performance. Across a range of goal-conditioned RL tasks, we demonstrate that contrastive RL methods achieve higher success rates than prior non-contrastive methods, including in the offline RL setting. We also show that contrastive RL outperforms prior methods on image-based tasks, without using data augmentation or auxiliary objectives.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Offline Reinforcement Learning | puzzle-4x4-play OGBench 5 tasks v0 | Average Success Rate0.00e+0 | 28 | |
| Goal-conditioned manipulation | OGBench puzzle-4x4-play | Score0.00e+0 | 24 | |
| Goal-conditioned Reinforcement Learning | antmaze stitch medium | Success Rate69 | 23 | |
| Goal-conditioned Reinforcement Learning | antmaze stitch large | Success Rate13 | 23 | |
| Manipulation | OGBench cube-triple-play | Success Rate6 | 19 | |
| Offline Goal-Conditioned Reinforcement Learning | antmaze medium-navigate v0 | Success Rate95 | 14 | |
| Offline Goal-Conditioned Reinforcement Learning | humanoidmaze large-navigate v0 | Success Rate24 | 14 | |
| Goal-conditioned Reinforcement Learning | humanoidmaze stitch medium | Success Rate40 | 14 | |
| Goal-conditioned Reinforcement Learning | humanoidmaze stitch large | Success Rate4 | 14 | |
| Goal-conditioned Reinforcement Learning | manipulation scene-play | Success Rate11 | 14 |