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MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes

About

Neural radiance fields enable state-of-the-art photorealistic view synthesis. However, existing radiance field representations are either too compute-intensive for real-time rendering or require too much memory to scale to large scenes. We present a Memory-Efficient Radiance Field (MERF) representation that achieves real-time rendering of large-scale scenes in a browser. MERF reduces the memory consumption of prior sparse volumetric radiance fields using a combination of a sparse feature grid and high-resolution 2D feature planes. To support large-scale unbounded scenes, we introduce a novel contraction function that maps scene coordinates into a bounded volume while still allowing for efficient ray-box intersection. We design a lossless procedure for baking the parameterization used during training into a model that achieves real-time rendering while still preserving the photorealistic view synthesis quality of a volumetric radiance field.

Christian Reiser, Richard Szeliski, Dor Verbin, Pratul P. Srinivasan, Ben Mildenhall, Andreas Geiger, Jonathan T. Barron, Peter Hedman• 2023

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMip-NeRF 360
PSNR25.24
143
Novel View SynthesisMipNeRF 360 Indoor
PSNR27.8
120
Novel View SynthesisMipNeRF 360 Outdoor
PSNR23.19
117
Dynamic Scene ReconstructionActors-HQ (Actor 3, Sequence 1)
LPIPS0.259
59
Novel View SynthesisScanNet++ (test)
LPIPS0.306
15
Novel View SynthesisEyeful Tower Pinhole 1.0
PSNR26.44
8
Novel View SynthesisEyeful Tower Fisheye 1.0
PSNR31.18
7
Novel View SynthesisEyeful Tower 1.0 (Overall)
PSNR28.59
7
Dynamic Scene ReconstructionReRF scene Kpop
PSNR31.12
5
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