MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes
About
Neural radiance fields enable state-of-the-art photorealistic view synthesis. However, existing radiance field representations are either too compute-intensive for real-time rendering or require too much memory to scale to large scenes. We present a Memory-Efficient Radiance Field (MERF) representation that achieves real-time rendering of large-scale scenes in a browser. MERF reduces the memory consumption of prior sparse volumetric radiance fields using a combination of a sparse feature grid and high-resolution 2D feature planes. To support large-scale unbounded scenes, we introduce a novel contraction function that maps scene coordinates into a bounded volume while still allowing for efficient ray-box intersection. We design a lossless procedure for baking the parameterization used during training into a model that achieves real-time rendering while still preserving the photorealistic view synthesis quality of a volumetric radiance field.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Novel View Synthesis | MipNeRF 360 Outdoor | PSNR23.19 | 112 | |
| Novel View Synthesis | MipNeRF 360 Indoor | PSNR27.8 | 108 | |
| Novel View Synthesis | Mip-NeRF 360 | PSNR25.24 | 102 | |
| Dynamic Scene Reconstruction | Actors-HQ (Actor 3, Sequence 1) | LPIPS0.259 | 59 | |
| Novel View Synthesis | ScanNet++ (test) | LPIPS0.306 | 15 | |
| Novel View Synthesis | Eyeful Tower Pinhole 1.0 | PSNR26.44 | 8 | |
| Novel View Synthesis | Eyeful Tower Fisheye 1.0 | PSNR31.18 | 7 | |
| Novel View Synthesis | Eyeful Tower 1.0 (Overall) | PSNR28.59 | 7 | |
| Dynamic Scene Reconstruction | ReRF scene Kpop | PSNR31.12 | 5 |