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MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes

About

Neural radiance fields enable state-of-the-art photorealistic view synthesis. However, existing radiance field representations are either too compute-intensive for real-time rendering or require too much memory to scale to large scenes. We present a Memory-Efficient Radiance Field (MERF) representation that achieves real-time rendering of large-scale scenes in a browser. MERF reduces the memory consumption of prior sparse volumetric radiance fields using a combination of a sparse feature grid and high-resolution 2D feature planes. To support large-scale unbounded scenes, we introduce a novel contraction function that maps scene coordinates into a bounded volume while still allowing for efficient ray-box intersection. We design a lossless procedure for baking the parameterization used during training into a model that achieves real-time rendering while still preserving the photorealistic view synthesis quality of a volumetric radiance field.

Christian Reiser, Richard Szeliski, Dor Verbin, Pratul P. Srinivasan, Ben Mildenhall, Andreas Geiger, Jonathan T. Barron, Peter Hedman• 2023

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisMipNeRF 360 Outdoor
PSNR23.19
112
Novel View SynthesisMipNeRF 360 Indoor
PSNR27.8
108
Novel View SynthesisMip-NeRF 360
PSNR25.24
102
Dynamic Scene ReconstructionActors-HQ (Actor 3, Sequence 1)
LPIPS0.259
59
Novel View SynthesisScanNet++ (test)
LPIPS0.306
15
Novel View SynthesisEyeful Tower Pinhole 1.0
PSNR26.44
8
Novel View SynthesisEyeful Tower Fisheye 1.0
PSNR31.18
7
Novel View SynthesisEyeful Tower 1.0 (Overall)
PSNR28.59
7
Dynamic Scene ReconstructionReRF scene Kpop
PSNR31.12
5
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