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Does Zero-Shot Reinforcement Learning Exist?

About

A zero-shot RL agent is an agent that can solve any RL task in a given environment, instantly with no additional planning or learning, after an initial reward-free learning phase. This marks a shift from the reward-centric RL paradigm towards "controllable" agents that can follow arbitrary instructions in an environment. Current RL agents can solve families of related tasks at best, or require planning anew for each task. Strategies for approximate zero-shot RL ave been suggested using successor features (SFs) [BBQ+ 18] or forward-backward (FB) representations [TO21], but testing has been limited. After clarifying the relationships between these schemes, we introduce improved losses and new SF models, and test the viability of zero-shot RL schemes systematically on tasks from the Unsupervised RL benchmark [LYL+21]. To disentangle universal representation learning from exploration, we work in an offline setting and repeat the tests on several existing replay buffers. SFs appear to suffer from the choice of the elementary state features. SFs with Laplacian eigenfunctions do well, while SFs based on auto-encoders, inverse curiosity, transition models, low-rank transition matrix, contrastive learning, or diversity (APS), perform unconsistently. In contrast, FB representations jointly learn the elementary and successor features from a single, principled criterion. They perform best and consistently across the board, reaching 85% of supervised RL performance with a good replay buffer, in a zero-shot manner.

Ahmed Touati, J\'er\'emy Rapin, Yann Ollivier• 2022

Related benchmarks

TaskDatasetResultRank
Goal-conditioned Reinforcement Learningantmaze stitch medium
Success Rate64
23
Goal-conditioned Reinforcement Learningantmaze stitch large
Success Rate29
23
Goal-conditioned Reinforcement Learningantsoccer stitch arena
Success Rate22
14
Goal-conditioned Reinforcement Learningmanipulation scene-play
Success Rate14
14
Goal-conditioned Reinforcement Learninghumanoidmaze stitch large
Success Rate11
14
Goal-conditioned Reinforcement Learninghumanoidmaze stitch medium
Success Rate42
14
Zero-shot Reinforcement LearningExORL RND (Quadruped environment) v1 (test)
Jump Success758
12
Zero-shot Reinforcement LearningExORL RND Walker environment v1 (test)
Flip548
12
Continuous ControlMuJoCo Walker2d
Uncertainty Time (UT)0.29
11
Continuous ControlMuJoCo Humanoid2d
UT Score2.44
11
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