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PointAvatar: Deformable Point-based Head Avatars from Videos

About

The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Current methods either build on explicit 3D morphable meshes (3DMM) or exploit neural implicit representations. The former are limited by fixed topology, while the latter are non-trivial to deform and inefficient to render. Furthermore, existing approaches entangle lighting in the color estimation, thus they are limited in re-rendering the avatar in new environments. In contrast, we propose PointAvatar, a deformable point-based representation that disentangles the source color into intrinsic albedo and normal-dependent shading. We demonstrate that PointAvatar bridges the gap between existing mesh- and implicit representations, combining high-quality geometry and appearance with topological flexibility, ease of deformation and rendering efficiency. We show that our method is able to generate animatable 3D avatars using monocular videos from multiple sources including hand-held smartphones, laptop webcams and internet videos, achieving state-of-the-art quality in challenging cases where previous methods fail, e.g., thin hair strands, while being significantly more efficient in training than competing methods.

Yufeng Zheng, Wang Yifan, Gordon Wetzstein, Michael J. Black, Otmar Hilliges• 2022

Related benchmarks

TaskDatasetResultRank
Novel Expression SynthesisNeRSemble
PSNR28.25
30
Self-ReenactmentHDTF
PSNR25.14
14
Self-ReenactmentINSTA
PSNR26.84
14
Head Avatar RenderingINSTA
Inverse MAE64.6
7
3D-aware face reconstructionNerFACE (test)
PSNR27
6
Novel View SynthesisNeRSemble (test)
PSNR23.8
6
Self-Reenactmentself-captured dataset
PSNR25.83
6
Head Avatar RenderingMonocular video for head avatar
PSNR27.84
5
3D Head Avatar ReconstructionMonocular RGB videos (test)
LPIPS0.117
5
Head Avatar ReconstructionPublic head avatar datasets last 500 frames (test)
MSE0.0025
4
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