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Visual Language Maps for Robot Navigation

About

Grounding language to the visual observations of a navigating agent can be performed using off-the-shelf visual-language models pretrained on Internet-scale data (e.g., image captions). While this is useful for matching images to natural language descriptions of object goals, it remains disjoint from the process of mapping the environment, so that it lacks the spatial precision of classic geometric maps. To address this problem, we propose VLMaps, a spatial map representation that directly fuses pretrained visual-language features with a 3D reconstruction of the physical world. VLMaps can be autonomously built from video feed on robots using standard exploration approaches and enables natural language indexing of the map without additional labeled data. Specifically, when combined with large language models (LLMs), VLMaps can be used to (i) translate natural language commands into a sequence of open-vocabulary navigation goals (which, beyond prior work, can be spatial by construction, e.g., "in between the sofa and TV" or "three meters to the right of the chair") directly localized in the map, and (ii) can be shared among multiple robots with different embodiments to generate new obstacle maps on-the-fly (by using a list of obstacle categories). Extensive experiments carried out in simulated and real world environments show that VLMaps enable navigation according to more complex language instructions than existing methods. Videos are available at https://vlmaps.github.io.

Chenguang Huang, Oier Mees, Andy Zeng, Wolfram Burgard• 2022

Related benchmarks

TaskDatasetResultRank
Vision-Language NavigationR2R VLN-PE (val unseen)
Navigation Error (NE)6.98
18
Object Goal NavigationNVIDIA City Tower Easy 1.0
SR83
9
Object Goal NavigationNVIDIA City Tower 1.0 (Hard)
SR36
9
3D Object LocalizationGOAT-Core Scene Nfv
Average SR@568.3
6
3D Object LocalizationGOAT-Core Scene 4ok
Average SR@563.3
6
3D Object LocalizationGOAT-Core Scene 5cd
Average SR@548.3
6
3D Object LocalizationGOAT-Core Scene Tee
Average SR@555
6
3D Object LocalizationGOAT-Core (Total)
Average SR@558.8
6
Open-vocabulary query retrievalHM3DSEM 10-scenes (val)
Acc@50.05
4
Memory Building and QueryPhysical indoor environment 200 m2 scene
Build Time (s)2.00e+3
3
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