Our new X account is live! Follow @wizwand_team for updates
WorkDL logo mark

Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video

About

We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh topology to fit personalized hand shapes. Sequentially, we decompose hand geometry into per-bone rigid parts, and then re-compose paired geometry encodings to derive an across-part consistent occupancy field. As for texture modeling, we propose a self-occlusion-aware shading field (SelF). In SelF, drivable anchors are paved on the MANO-HD surface to record albedo information under a wide variety of hand poses. Moreover, directed soft occupancy is designed to describe the ray-to-surface relation, which is leveraged to generate an illumination field for the disentanglement of pose-independent albedo and pose-dependent illumination. Trained from monocular video data, our HandAvatar can perform free-pose hand animation and rendering while at the same time achieving superior appearance fidelity. We also demonstrate that HandAvatar provides a route for hand appearance editing. Project website: https://seanchenxy.github.io/HandAvatarWeb.

Xingyu Chen, Baoyuan Wang, Heung-Yeung Shum• 2022

Related benchmarks

TaskDatasetResultRank
Hand Avatar RenderingInterHand2.6M Capture0 (test)
LPIPS0.1035
3
Hand Avatar RenderingInterHand2.6M Capture1 (test)
LPIPS0.1076
3
Hand Avatar RenderingInterHand2.6M Capture0 (val)
LPIPS0.1062
3
Showing 3 of 3 rows

Other info

Code

Follow for update