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ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting

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Recent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remains a challenge for existing methods. In this work, we introduce ENVIDR, a rendering and modeling framework for high-quality rendering and reconstruction of surfaces with challenging specular reflections. To achieve this, we first propose a novel neural renderer with decomposed rendering components to learn the interaction between surface and environment lighting. This renderer is trained using existing physically based renderers and is decoupled from actual scene representations. We then propose an SDF-based neural surface model that leverages this learned neural renderer to represent general scenes. Our model additionally synthesizes indirect illuminations caused by inter-reflections from shiny surfaces by marching surface-reflected rays. We demonstrate that our method outperforms state-of-art methods on challenging shiny scenes, providing high-quality rendering of specular reflections while also enabling material editing and scene relighting.

Ruofan Liang, Huiting Chen, Chunlin Li, Fan Chen, Selvakumar Panneer, Nandita Vijaykumar• 2023

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisNeRF-synthetic original (test)
PSNR28.13
25
Novel View SynthesisSynthetic dynamic scenes
PSNR34.95
19
Reflective Object ReconstructionGlossy Synthetic
PSNR29.58
15
Novel View SynthesisShiny Blender
PSNR32.88
13
View Synthesis and Surface ReconstructionShiny Blender
PSNR35.85
11
Modeling reflectionsRef-NeRF
PSNR32.88
9
Novel View SynthesisGlossy Synthetic original (test)
PSNR29.58
8
Modeling reflectionsRef-Real
PSNR23
8
Novel View SynthesisShiny Real
PSNR23
8
Normal ReconstructionShiny Blender (ShinyB) original (test)
MAE4.61
7
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