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Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes

About

We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of large scenes is simplified as multiple environment maps, we propose a compact representation called Texture-based Lighting (TBL). It consists of 3D mesh and HDR textures, and efficiently models direct and infinite-bounce indirect lighting of the entire large scene. Based on TBL, we further propose a hybrid lighting representation with precomputed irradiance, which significantly improves the efficiency and alleviates the rendering noise in the material optimization. To physically disentangle the ambiguity between materials, we propose a three-stage material optimization strategy based on the priors of semantic segmentation and room segmentation. Extensive experiments show that the proposed method outperforms the state-of-the-art quantitatively and qualitatively, and enables physically-reasonable mixed-reality applications such as material editing, editable novel view synthesis and relighting. The project page is at https://lzleejean.github.io/TexIR.

Zhen Li, Lingli Wang, Mofang Cheng, Cihui Pan, Jiaqi Yang• 2022

Related benchmarks

TaskDatasetResultRank
Roughness EstimationSynthetic dataset
PSNR20.2132
6
Albedo EstimationSynthetic dataset
PSNR20.4169
6
Novel View SynthesisSynthetic dataset novel views
PSNR25.0462
5
Re-renderingSynthetic dataset optimization views
PSNR34.2669
5
Image Re-renderingAuthors' Real Dataset
PSNR24.6093
4
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