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NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimation

About

We present a novel differentiable rendering framework for joint geometry, material, and lighting estimation from multi-view images. In contrast to previous methods which assume a simplified environment map or co-located flashlights, in this work, we formulate the lighting of a static scene as one neural incident light field (NeILF) and one outgoing neural radiance field (NeRF). The key insight of the proposed method is the union of the incident and outgoing light fields through physically-based rendering and inter-reflections between surfaces, making it possible to disentangle the scene geometry, material, and lighting from image observations in a physically-based manner. The proposed incident light and inter-reflection framework can be easily applied to other NeRF systems. We show that our method can not only decompose the outgoing radiance into incident lights and surface materials, but also serve as a surface refinement module that further improves the reconstruction detail of the neural surface. We demonstrate on several datasets that the proposed method is able to achieve state-of-the-art results in terms of geometry reconstruction quality, material estimation accuracy, and the fidelity of novel view rendering.

Jingyang Zhang, Yao Yao, Shiwei Li, Jingbo Liu, Tian Fang, David McKinnon, Yanghai Tsin, Long Quan• 2023

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisDTU 15 (test)
PSNR27.85
15
RelightingTensoSDF synthetic dataset (full)
PSNR22.41
11
Inverse RenderingSynthetic Bunny (test)
Normal MAE4.481
5
Inverse RenderingSynthetic Teapot (test)
Normal MAE5.752
5
Inverse RenderingSynthetic Scenes
PSNR13.18
4
Geometry EstimationDTU 15 scenes (test)
Chamfer Distance (mm)1.167
4
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