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HandNeRF: Neural Radiance Fields for Animatable Interacting Hands

About

We propose a novel framework to reconstruct accurate appearance and geometry with neural radiance fields (NeRF) for interacting hands, enabling the rendering of photo-realistic images and videos for gesture animation from arbitrary views. Given multi-view images of a single hand or interacting hands, an off-the-shelf skeleton estimator is first employed to parameterize the hand poses. Then we design a pose-driven deformation field to establish correspondence from those different poses to a shared canonical space, where a pose-disentangled NeRF for one hand is optimized. Such unified modeling efficiently complements the geometry and texture cues in rarely-observed areas for both hands. Meanwhile, we further leverage the pose priors to generate pseudo depth maps as guidance for occlusion-aware density learning. Moreover, a neural feature distillation method is proposed to achieve cross-domain alignment for color optimization. We conduct extensive experiments to verify the merits of our proposed HandNeRF and report a series of state-of-the-art results both qualitatively and quantitatively on the large-scale InterHand2.6M dataset.

Zhiyang Guo, Wengang Zhou, Min Wang, Li Li, Houqiang Li• 2023

Related benchmarks

TaskDatasetResultRank
Novel Pose SynthesisInterHand Single hand → Single hand 2.6M (test)
PSNR32.7036
18
Novel View SynthesisInterHand2.6M (Interacting hands) (test)
PSNR30.7571
9
Novel Pose SynthesisInterHand Single hand → Interacting hands 2.6M (test)
PSNR26.5207
6
Ablation Study (Novel Pose Synthesis)InterHand Distillation & Renderer Ablation 2.6M (test)
PSNR33.0204
5
Novel Pose SynthesisInterHand Interacting hands → Interacting hands 2.6M (test)
PSNR24.8599
4
Ablation Study (Novel Pose Synthesis)InterHand Depth Supervision Ablation 2.6M (test)
PSNR30.9256
3
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