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ECON: Explicit Clothed humans Optimized via Normal integration

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The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is enabling the creation of detailed, clothed, 3D humans from images. However, existing methods are far from perfect. IF-based methods recover free-form geometry, but produce disembodied limbs or degenerate shapes for novel poses or clothes. To increase robustness for these cases, existing work uses an explicit parametric body model to constrain surface reconstruction, but this limits the recovery of free-form surfaces such as loose clothing that deviates from the body. What we want is a method that combines the best properties of implicit representation and explicit body regularization. To this end, we make two key observations: (1) current networks are better at inferring detailed 2D maps than full-3D surfaces, and (2) a parametric model can be seen as a "canvas" for stitching together detailed surface patches. Based on these, our method, ECON, has three main steps: (1) It infers detailed 2D normal maps for the front and back side of a clothed person. (2) From these, it recovers 2.5D front and back surfaces, called d-BiNI, that are equally detailed, yet incomplete, and registers these w.r.t. each other with the help of a SMPL-X body mesh recovered from the image. (3) It "inpaints" the missing geometry between d-BiNI surfaces. If the face and hands are noisy, they can optionally be replaced with the ones of SMPL-X. As a result, ECON infers high-fidelity 3D humans even in loose clothes and challenging poses. This goes beyond previous methods, according to the quantitative evaluation on the CAPE and Renderpeople datasets. Perceptual studies also show that ECON's perceived realism is better by a large margin. Code and models are available for research purposes at econ.is.tue.mpg.de

Yuliang Xiu, Jinlong Yang, Xu Cao, Dimitrios Tzionas, Michael J. Black• 2022

Related benchmarks

TaskDatasetResultRank
3D human reconstructionCAPE-NFP
Chamfer Distance0.0185
58
3D human reconstructionCAPE-FP
Chamfer Distance0.911
51
3D human reconstructionCAPE
Chamfer Dist.0.9083
40
Surface Normal EstimationHi4D
MAE18.46
32
3D human reconstructionTHuman 2.0 (test)
Chamfer Distance1.2081
24
Human Texture ReconstructionTHuman 3.0
LPIPS (Front)0.0638
21
Human Texture ReconstructionCustomHuman
LPIPS (Front)0.0777
21
3D human reconstructionTHuman 2.1
Chamfer Distance (cm)0.6725
17
Human Geometry ReconstructionCustomHuman 16
CD: P-to-S (cm)2.196
16
Human Geometry ReconstructionTHuman3.0 49
CD: P-to-S (cm)2.201
16
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