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DiffRF: Rendering-Guided 3D Radiance Field Diffusion

About

We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the denoising formulation with a rendering loss, enabling our model to learn a deviated prior that favours good image quality instead of trying to replicate fitting errors like floating artifacts. In contrast to 2D-diffusion models, our model learns multi-view consistent priors, enabling free-view synthesis and accurate shape generation. Compared to 3D GANs, our diffusion-based approach naturally enables conditional generation such as masked completion or single-view 3D synthesis at inference time.

Norman M\"uller, Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Bul\`o, Peter Kontschieder, Matthias Nie{\ss}ner• 2022

Related benchmarks

TaskDatasetResultRank
3D GenerationOmniObject3D
FID (50K)147.6
9
Image-to-3D GenerationShapeNet
FID98.53
7
Single-class 3D GenerationAmazon Berkeley Objects Tables (test)
FID27.06
5
Unconditional shape generationPhotoShape Chairs (test)
FID15.95
5
Single-class 3D GenerationPhotoShape Chairs (test)
FID15.95
4
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