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Extracting Triangular 3D Models, Materials, and Lighting From Images

About

We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded in neural networks, we output triangle meshes with spatially-varying materials and environment lighting that can be deployed in any traditional graphics engine unmodified. We leverage recent work in differentiable rendering, coordinate-based networks to compactly represent volumetric texturing, alongside differentiable marching tetrahedrons to enable gradient-based optimization directly on the surface mesh. Finally, we introduce a differentiable formulation of the split sum approximation of environment lighting to efficiently recover all-frequency lighting. Experiments show our extracted models used in advanced scene editing, material decomposition, and high quality view interpolation, all running at interactive rates in triangle-based renderers (rasterizers and path tracers). Project website: https://nvlabs.github.io/nvdiffrec/ .

Jacob Munkberg, Jon Hasselgren, Tianchang Shen, Jun Gao, Wenzheng Chen, Alex Evans, Thomas M\"uller, Sanja Fidler• 2021

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisNeRF Synthetic
PSNR26.87
125
3D surface reconstructionDTU (test)--
79
Surface ReconstructionDTU
CD (Scan 24)3.04
57
Novel View SynthesisNeRF Synthetic (test)
PSNR29.22
53
Novel View SynthesisNeRF Synthetic Blender (test)--
27
Novel Scene RelightingStanford-ORB 1.0 (test)
PSNR-H22.91
26
Novel View SynthesisStanford-ORB 1.0 (test)
PSNR-H21.94
18
Geometry EstimationStanfordORB
Depth Error0.31
14
3D ReconstructionNeRF Synthetic (test)
CD (Chair)0.45
14
Surface ReconstructionDTU real-world (test)
DTU Metric 13.04
13
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