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BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering

About

Neural radiance fields (NeRF) has achieved outstanding performance in modeling 3D objects and controlled scenes, usually under a single scale. In this work, we focus on multi-scale cases where large changes in imagery are observed at drastically different scales. This scenario vastly exists in real-world 3D environments, such as city scenes, with views ranging from satellite level that captures the overview of a city, to ground level imagery showing complex details of an architecture; and can also be commonly identified in landscape and delicate minecraft 3D models. The wide span of viewing positions within these scenes yields multi-scale renderings with very different levels of detail, which poses great challenges to neural radiance field and biases it towards compromised results. To address these issues, we introduce BungeeNeRF, a progressive neural radiance field that achieves level-of-detail rendering across drastically varied scales. Starting from fitting distant views with a shallow base block, as training progresses, new blocks are appended to accommodate the emerging details in the increasingly closer views. The strategy progressively activates high-frequency channels in NeRF's positional encoding inputs and successively unfolds more complex details as the training proceeds. We demonstrate the superiority of BungeeNeRF in modeling diverse multi-scale scenes with drastically varying views on multiple data sources (city models, synthetic, and drone captured data) and its support for high-quality rendering in different levels of detail.

Yuanbo Xiangli, Linning Xu, Xingang Pan, Nanxuan Zhao, Anyi Rao, Christian Theobalt, Bo Dai, Dahua Lin• 2021

Related benchmarks

TaskDatasetResultRank
Seen-viewpoints synthesisU-S4D (Temporal split)
PSNR (dB)13.78
9
Trajectory InterpolationU-S4D Full reconstruction
PSNR (dB)11.51
9
Trajectory InterpolationU-S4D (Temporal)
PSNR (dB)10.54
9
Seen-viewpoints synthesisU-S4D Full reconstruction
PSNR (dB)15.79
5
Novel View SynthesisU-S4D (full reconstruction, seen-viewpoints)
PSNR (dB)15.79
4
Novel View Synthesis Enhancement56Leonard City-scale scenes
PSNR21.15
3
Novel View Synthesis EnhancementTransamerica City-scale scenes
PSNR21.5
3
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