DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training
About
In this work, we propose algorithms and methods that enable learning dexterous object manipulation using simulated one- or two-armed robots equipped with multi-fingered hand end-effectors. Using a parallel GPU-accelerated physics simulator (Isaac Gym), we implement challenging tasks for these robots, including regrasping, grasp-and-throw, and object reorientation. To solve these problems we introduce a decentralized Population-Based Training (PBT) algorithm that allows us to massively amplify the exploration capabilities of deep reinforcement learning. We find that this method significantly outperforms regular end-to-end learning and is able to discover robust control policies in challenging tasks. Video demonstrations of learned behaviors and the code can be found at https://sites.google.com/view/dexpbt
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Dexterous Manipulation | AllegroHand | Average Performance1.32e+4 | 4 | |
| Dexterous Manipulation | Two-Arms Reorientation | Average Performance26.43 | 4 | |
| Dexterous Manipulation | Regrasping | Average Performance35.26 | 4 | |
| Dexterous Manipulation | Reorientation | Average Performance2.92 | 4 | |
| Dexterous Manipulation | Throw | Average Performance19.08 | 4 | |
| Dexterous Manipulation | ShadowHand | Average Performance1.03e+4 | 4 |