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Beyond OOD State Actions: Supported Cross-Domain Offline Reinforcement Learning

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Offline reinforcement learning (RL) aims to learn a policy using only pre-collected and fixed data. Although avoiding the time-consuming online interactions in RL, it poses challenges for out-of-distribution (OOD) state actions and often suffers from data inefficiency for training. Despite many efforts being devoted to addressing OOD state actions, the latter (data inefficiency) receives little attention in offline RL. To address this, this paper proposes the cross-domain offline RL, which assumes offline data incorporate additional source-domain data from varying transition dynamics (environments), and expects it to contribute to the offline data efficiency. To do so, we identify a new challenge of OOD transition dynamics, beyond the common OOD state actions issue, when utilizing cross-domain offline data. Then, we propose our method BOSA, which employs two support-constrained objectives to address the above OOD issues. Through extensive experiments in the cross-domain offline RL setting, we demonstrate BOSA can greatly improve offline data efficiency: using only 10\% of the target data, BOSA could achieve {74.4\%} of the SOTA offline RL performance that uses 100\% of the target data. Additionally, we also show BOSA can be effortlessly plugged into model-based offline RL and noising data augmentation techniques (used for generating source-domain data), which naturally avoids the potential dynamics mismatch between target-domain data and newly generated source-domain data.

Jinxin Liu, Ziqi Zhang, Zhenyu Wei, Zifeng Zhuang, Yachen Kang, Sibo Gai, Donglin Wang• 2023

Related benchmarks

TaskDatasetResultRank
Offline Reinforcement Learninghopper medium
Normalized Score20.6
52
Offline Reinforcement Learningwalker2d medium
Normalized Score10.6
51
Offline Reinforcement Learningwalker2d medium-replay
Normalized Score0.00e+0
50
Offline Reinforcement Learninghopper medium-replay
Normalized Score3.7
44
Offline Reinforcement Learninghalfcheetah medium
Normalized Score38.9
43
Offline Reinforcement Learninghalfcheetah medium-replay
Normalized Score20
43
Offline Reinforcement LearningAntmaze Medium play offline (target domain)
Target Domain Score (Normalized)158.4
42
LocomotionD4RL HalfCheetah medium-offline
Normalized Score27.36
36
LocomotionD4RL Hopper medium-offline
Score13.97
36
LocomotionD4RL Ant medium-offline
Normalized Score55.51
36
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