AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanism
About
Generating 3D human motion based on textual descriptions has been a research focus in recent years. It requires the generated motion to be diverse, natural, and conform to the textual description. Due to the complex spatio-temporal nature of human motion and the difficulty in learning the cross-modal relationship between text and motion, text-driven motion generation is still a challenging problem. To address these issues, we propose \textbf{AttT2M}, a two-stage method with multi-perspective attention mechanism: \textbf{body-part attention} and \textbf{global-local motion-text attention}. The former focuses on the motion embedding perspective, which means introducing a body-part spatio-temporal encoder into VQ-VAE to learn a more expressive discrete latent space. The latter is from the cross-modal perspective, which is used to learn the sentence-level and word-level motion-text cross-modal relationship. The text-driven motion is finally generated with a generative transformer. Extensive experiments conducted on HumanML3D and KIT-ML demonstrate that our method outperforms the current state-of-the-art works in terms of qualitative and quantitative evaluation, and achieve fine-grained synthesis and action2motion. Our code is in https://github.com/ZcyMonkey/AttT2M
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Text-to-motion generation | HumanML3D (test) | FID0.112 | 331 | |
| text-to-motion mapping | KIT-ML (test) | R Precision (Top 3)0.751 | 275 | |
| text-to-motion mapping | HumanML3D (test) | FID0.112 | 243 | |
| Text-to-motion generation | KIT-ML (test) | FID0.87 | 115 | |
| Text-to-Motion Synthesis | HumanML3D | R-Precision (Top 1)59.2 | 43 | |
| Text-conditional motion synthesis | HumanML3D 12 (test) | R-Precision Top-149.9 | 15 | |
| Text-conditional motion synthesis | HumanML3D 16 (test) | R-Precision Top-10.499 | 15 | |
| Text-to-motion | HumanML3D (test) | AITS (s)0.528 | 11 | |
| Trajectory-based motion generation | AnyContext (test) | R@10.172 | 10 | |
| Speed-based motion generation | AnyContext (test) | R@121.3 | 10 |