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Evolving Curricula with Regret-Based Environment Design

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It remains a significant challenge to train generally capable agents with reinforcement learning (RL). A promising avenue for improving the robustness of RL agents is through the use of curricula. One such class of methods frames environment design as a game between a student and a teacher, using regret-based objectives to produce environment instantiations (or levels) at the frontier of the student agent's capabilities. These methods benefit from their generality, with theoretical guarantees at equilibrium, yet they often struggle to find effective levels in challenging design spaces. By contrast, evolutionary approaches seek to incrementally alter environment complexity, resulting in potentially open-ended learning, but often rely on domain-specific heuristics and vast amounts of computational resources. In this paper we propose to harness the power of evolution in a principled, regret-based curriculum. Our approach, which we call Adversarially Compounding Complexity by Editing Levels (ACCEL), seeks to constantly produce levels at the frontier of an agent's capabilities, resulting in curricula that start simple but become increasingly complex. ACCEL maintains the theoretical benefits of prior regret-based methods, while providing significant empirical gains in a diverse set of environments. An interactive version of the paper is available at accelagent.github.io.

Jack Parker-Holder, Minqi Jiang, Michael Dennis, Mikayel Samvelyan, Jakob Foerster, Edward Grefenstette, Tim Rockt\"aschel• 2022

Related benchmarks

TaskDatasetResultRank
NavigationMiniWorld FourRooms
Success Rate51
15
Continuous ControlHumanoid MuJoCo v2 (evaluation)
Action Performance (p_act=0.1)1.94e+3
14
LocomotionBipedalWalker Basic terrain
Mean Return281.9
11
LocomotionBipedalWalker Roughness terrain
Mean Return213.5
11
LocomotionBipedalWalker Hardcore terrain
Mean Return59.23
11
LocomotionBipedalWalker Overall Mean
Mean Return62.69
11
LocomotionBipedalWalker Stairs terrain
Mean Return-38.71
11
LocomotionBipedalWalker PitGap terrain
Mean Return-64.89
11
LocomotionBipedalWalker Stump terrain
Mean Return-67.18
11
Maze SolvingPerfectMaze Large (held-out)
Solved Rate20
9
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