Diverse Conventions for Human-AI Collaboration
About
Conventions are crucial for strong performance in cooperative multi-agent games, because they allow players to coordinate on a shared strategy without explicit communication. Unfortunately, standard multi-agent reinforcement learning techniques, such as self-play, converge to conventions that are arbitrary and non-diverse, leading to poor generalization when interacting with new partners. In this work, we present a technique for generating diverse conventions by (1) maximizing their rewards during self-play, while (2) minimizing their rewards when playing with previously discovered conventions (cross-play), stimulating conventions to be semantically different. To ensure that learned policies act in good faith despite the adversarial optimization of cross-play, we introduce \emph{mixed-play}, where an initial state is randomly generated by sampling self-play and cross-play transitions and the player learns to maximize the self-play reward from this initial state. We analyze the benefits of our technique on various multi-agent collaborative games, including Overcooked, and find that our technique can adapt to the conventions of humans, surpassing human-level performance when paired with real users.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Human-Agent Coordination | Overcooked Counter Circuit (human evaluation) | Average Score56.87 | 9 | |
| Human-Agent Coordination | Overcooked Multi-strategy Counter (human evaluation) | Average Score27.11 | 9 | |
| Zero-shot Coordination | Moving Out Map 1 human proxies 1.0 (seen) | TCR62.78 | 3 | |
| Zero-shot Coordination | Moving Out Map 1 human proxies 1.0 (unseen) | TCR37.68 | 3 | |
| Zero-shot Coordination | Moving Out Map 12 human proxies 1.0 (seen) | TCR47.34 | 3 | |
| Zero-shot Coordination | Moving Out Map 12 human proxies 1.0 (unseen) | TCR25.7 | 3 |