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Guided Motion Diffusion for Controllable Human Motion Synthesis

About

Denoising diffusion models have shown great promise in human motion synthesis conditioned on natural language descriptions. However, integrating spatial constraints, such as pre-defined motion trajectories and obstacles, remains a challenge despite being essential for bridging the gap between isolated human motion and its surrounding environment. To address this issue, we propose Guided Motion Diffusion (GMD), a method that incorporates spatial constraints into the motion generation process. Specifically, we propose an effective feature projection scheme that manipulates motion representation to enhance the coherency between spatial information and local poses. Together with a new imputation formulation, the generated motion can reliably conform to spatial constraints such as global motion trajectories. Furthermore, given sparse spatial constraints (e.g. sparse keyframes), we introduce a new dense guidance approach to turn a sparse signal, which is susceptible to being ignored during the reverse steps, into denser signals to guide the generated motion to the given constraints. Our extensive experiments justify the development of GMD, which achieves a significant improvement over state-of-the-art methods in text-based motion generation while allowing control of the synthesized motions with spatial constraints.

Korrawe Karunratanakul, Konpat Preechakul, Supasorn Suwajanakorn, Siyu Tang• 2023

Related benchmarks

TaskDatasetResultRank
Motion CompletionHumanML3D (test)
MPJPE25.7
40
Motion ControlHumanML3D (test)
Average Error14.39
34
Motion EditingHumanML3D
Content Preservation0.79
12
Motion GenerationADT curated P&R sequences
Prime Success20.69
8
Motion GenerationHD-EPIC curated P&R sequences
Prime Success29.23
8
Motion GenerationHOT3D curated P&R sequences
Prime Success34.04
8
Motion GenerationMoGaze curated P&R sequences
Prime Success2.01
8
Motion GenerationGIMO curated P&R sequences
Prime Success0.00e+0
8
Human Motion GenerationHUMANISE
Goal Distance1.13
6
Locomotion and scene-level interactionTRUMANS
Cont.0.931
5
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