Prioritizing Samples in Reinforcement Learning with Reducible Loss
About
Most reinforcement learning algorithms take advantage of an experience replay buffer to repeatedly train on samples the agent has observed in the past. Not all samples carry the same amount of significance and simply assigning equal importance to each of the samples is a na\"ive strategy. In this paper, we propose a method to prioritize samples based on how much we can learn from a sample. We define the learn-ability of a sample as the steady decrease of the training loss associated with this sample over time. We develop an algorithm to prioritize samples with high learn-ability, while assigning lower priority to those that are hard-to-learn, typically caused by noise or stochasticity. We empirically show that our method is more robust than random sampling and also better than just prioritizing with respect to the training loss, i.e. the temporal difference loss, which is used in prioritized experience replay.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Continuous Control Reinforcement Learning | DeepMind Control Suite (DMC) (test) | Cheetah Run660.3 | 8 | |
| Block-stacking | RoboSuite online finetuning | Mean Success Rate70.5 | 7 | |
| Door Opening | RoboSuite online finetuning | Mean Success Rate53.1 | 7 | |
| Nut Assembly | RoboSuite online finetuning | Mean Success Rate38.7 | 7 | |
| Pick-&-Place | RoboSuite online finetuning | Mean Success Rate62.4 | 7 | |
| Target Grasping | Elephant Robotics 280 Real-world (test) | Success Rate63 | 7 | |
| High-Shelf Placement | Elephant Robotics 280 Real-world (test) | Success Rate61.5 | 7 | |
| Stacking | Elephant Robotics 280 Real-world (test) | Success Rate64.7 | 7 | |
| Reinforcement Learning | MinAtar (test) | Asterix Score15.68 | 4 | |
| Validation TD Error Estimation | DM Control Suite QuadrupedRun (val) | Validation TD Error0.35 | 3 |