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Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learning

About

In goal-reaching reinforcement learning (RL), the optimal value function has a particular geometry, called quasimetric structure. This paper introduces Quasimetric Reinforcement Learning (QRL), a new RL method that utilizes quasimetric models to learn optimal value functions. Distinct from prior approaches, the QRL objective is specifically designed for quasimetrics, and provides strong theoretical recovery guarantees. Empirically, we conduct thorough analyses on a discretized MountainCar environment, identifying properties of QRL and its advantages over alternatives. On offline and online goal-reaching benchmarks, QRL also demonstrates improved sample efficiency and performance, across both state-based and image-based observations.

Tongzhou Wang, Antonio Torralba, Phillip Isola, Amy Zhang• 2023

Related benchmarks

TaskDatasetResultRank
Object ManipulationOGBench cube play (Double)
Success Rate1
39
Object ManipulationOGBench cube play (Single)
Success Rate5
30
Object ManipulationOGBench cube play (Quadruple)
Success Rate0.00e+0
28
Offline Reinforcement Learningpuzzle-4x4-play OGBench 5 tasks v0
Average Success Rate0.00e+0
28
Goal-conditioned manipulationOGBench puzzle-4x4-play
Score0.00e+0
24
Goal-conditioned Reinforcement Learningantmaze stitch medium
Success Rate59
23
Goal-conditioned Reinforcement Learningantmaze stitch large
Success Rate24
23
Trajectory Stitchingpointmaze giant-stitch v0
Success Rate50
21
Goal-conditioned locomotionOGBench HumanoidMaze-Stitch Large
Success Rate3
19
Goal-conditioned locomotionOGBench HumanoidMaze-Stitch Medium
Success Rate18
19
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