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Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

About

Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed combining the benefits of both primitive-based representations and volumetric representations. However, it often leads to heavily redundant Gaussians that try to fit every training view, neglecting the underlying scene geometry. Consequently, the resulting model becomes less robust to significant view changes, texture-less area and lighting effects. We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians, and predicts their attributes on-the-fly based on viewing direction and distance within the view frustum. Anchor growing and pruning strategies are developed based on the importance of neural Gaussians to reliably improve the scene coverage. We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering. We also demonstrates an enhanced capability to accommodate scenes with varying levels-of-detail and view-dependent observations, without sacrificing the rendering speed.

Tao Lu, Mulin Yu, Linning Xu, Yuanbo Xiangli, Limin Wang, Dahua Lin, Bo Dai• 2023

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)
PSNR24.088
239
Novel View SynthesisMip-NeRF 360 (test)
PSNR29.267
166
Novel View SynthesisMip-NeRF360
PSNR28.84
104
Novel View SynthesisMip-NeRF 360
PSNR27.15
102
Novel View SynthesisNeRF Synthetic
PSNR33.08
92
Novel View SynthesisDeep Blending (test)
PSNR30.21
64
Novel View SynthesisMip-NeRF360 (test)
PSNR27.5
58
3D ReconstructionMip-NeRF 360
SSIM0.806
37
3D Scene ReconstructionDeepBlending
PSNR30.21
30
3D Scene ReconstructionTank & Temples
PSNR23.96
26
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