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Visual Geometry Grounded Deep Structure From Motion

About

Structure-from-motion (SfM) is a long-standing problem in the computer vision community, which aims to reconstruct the camera poses and 3D structure of a scene from a set of unconstrained 2D images. Classical frameworks solve this problem in an incremental manner by detecting and matching keypoints, registering images, triangulating 3D points, and conducting bundle adjustment. Recent research efforts have predominantly revolved around harnessing the power of deep learning techniques to enhance specific elements (e.g., keypoint matching), but are still based on the original, non-differentiable pipeline. Instead, we propose a new deep pipeline VGGSfM, where each component is fully differentiable and thus can be trained in an end-to-end manner. To this end, we introduce new mechanisms and simplifications. First, we build on recent advances in deep 2D point tracking to extract reliable pixel-accurate tracks, which eliminates the need for chaining pairwise matches. Furthermore, we recover all cameras simultaneously based on the image and track features instead of gradually registering cameras. Finally, we optimise the cameras and triangulate 3D points via a differentiable bundle adjustment layer. We attain state-of-the-art performance on three popular datasets, CO3D, IMC Phototourism, and ETH3D.

Jianyuan Wang, Nikita Karaev, Christian Rupprecht, David Novotny• 2023

Related benchmarks

TaskDatasetResultRank
3D TriangulationETH3D (train)
Accuracy (1cm)80.62
24
Camera pose estimationIMC
AUC (3° Threshold)0.4523
20
Multi-View Camera Pose EstimationIMC Dataset
AUC @ 3°45.23
16
Multi-View Camera Pose EstimationETH3D
AUC@1°0.2809
16
Multi-View Camera Pose EstimationTexture-Poor SfM Dataset
AUC (Threshold 3°)1.86
16
3D TriangulationETH3D
Accuracy (1cm)80.62
9
Camera pose estimationCo3D (test)
RRE @ 15°88.2
8
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