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Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images

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In this paper, we present a method to optimize Gaussian splatting with a limited number of images while avoiding overfitting. Representing a 3D scene by combining numerous Gaussian splats has yielded outstanding visual quality. However, it tends to overfit the training views when only a small number of images are available. To address this issue, we introduce a dense depth map as a geometry guide to mitigate overfitting. We obtained the depth map using a pre-trained monocular depth estimation model and aligning the scale and offset using sparse COLMAP feature points. The adjusted depth aids in the color-based optimization of 3D Gaussian splatting, mitigating floating artifacts, and ensuring adherence to geometric constraints. We verify the proposed method on the NeRF-LLFF dataset with varying numbers of few images. Our approach demonstrates robust geometry compared to the original method that relies solely on images. Project page: robot0321.github.io/DepthRegGS

Jaeyoung Chung, Jeongtaek Oh, Kyoung Mu Lee• 2023

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisTanks&Temples (test)
PSNR21.46
239
Novel View SynthesisMip-NeRF 360 (test)
PSNR16.88
166
Few-shot Novel View SynthesisLLFF static scenes 3 views
PSNR17.17
10
Novel View SynthesisMVImgNet (test)
PSNR21.7
8
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