Neural-PBIR Reconstruction of Shape, Material, and Illumination
About
Reconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination based on 2D images (e.g., photographs) of the object has been a long-standing problem in computer vision and graphics. In this paper, we introduce an accurate and highly efficient object reconstruction pipeline combining neural based object reconstruction and physics-based inverse rendering (PBIR). Our pipeline firstly leverages a neural SDF based shape reconstruction to produce high-quality but potentially imperfect object shape. Then, we introduce a neural material and lighting distillation stage to achieve high-quality predictions for material and illumination. In the last stage, initialized by the neural predictions, we perform PBIR to refine the initial results and obtain the final high-quality reconstruction of object shape, material, and illumination. Experimental results demonstrate our pipeline significantly outperforms existing methods quality-wise and performance-wise.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Novel Scene Relighting | Stanford-ORB 1.0 (test) | PSNR-H26.01 | 26 | |
| Novel View Synthesis | Stanford-ORB 1.0 (test) | PSNR-H28.83 | 18 | |
| Relighting | Synthetic Scenes (test) | PSNR35.3 | 16 | |
| Albedo Estimation | MII dataset | PSNR29.06 | 14 | |
| Geometry Estimation | StanfordORB | Depth Error0.3 | 11 | |
| Roughness Estimation | Synthetic Dataset (test) | MSE0.002 | 8 | |
| View Synthesis | Stanford-ORB (test) | PSNR-H28.82 | 8 | |
| Geometry Estimation | Stanford-ORB 1.0 (test) | Depth Error0.3 | 7 | |
| Relighting | MII dataset | PSNR30.73 | 7 | |
| Roughness Estimation | MII dataset | MSE0.008 | 7 |