PPSURF: Combining Patches and Point Convolutions for Detailed Surface Reconstruction
About
3D surface reconstruction from point clouds is a key step in areas such as content creation, archaeology, digital cultural heritage, and engineering. Current approaches either try to optimize a non-data-driven surface representation to fit the points, or learn a data-driven prior over the distribution of commonly occurring surfaces and how they correlate with potentially noisy point clouds. Data-driven methods enable robust handling of noise and typically either focus on a global or a local prior, which trade-off between robustness to noise on the global end and surface detail preservation on the local end. We propose PPSurf as a method that combines a global prior based on point convolutions and a local prior based on processing local point cloud patches. We show that this approach is robust to noise while recovering surface details more accurately than the current state-of-the-art. Our source code, pre-trained model and dataset are available at: https://github.com/cg-tuwien/ppsurf
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| 3D surface reconstruction | ABC sigma = 0.01 (test) | NC0.776 | 13 | |
| 3D surface reconstruction | Famous (sigma = 0.01) (test) | NC0.761 | 11 | |
| 3D surface reconstruction | Famous (sigma = 0.02) (test) | NC72.8 | 8 | |
| 3D surface reconstruction | Real sigma = 0.02 (test) | NC0.745 | 8 | |
| 3D surface reconstruction | ABC (sigma = 0.02) (test) | NC0.728 | 8 |