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PPSURF: Combining Patches and Point Convolutions for Detailed Surface Reconstruction

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3D surface reconstruction from point clouds is a key step in areas such as content creation, archaeology, digital cultural heritage, and engineering. Current approaches either try to optimize a non-data-driven surface representation to fit the points, or learn a data-driven prior over the distribution of commonly occurring surfaces and how they correlate with potentially noisy point clouds. Data-driven methods enable robust handling of noise and typically either focus on a global or a local prior, which trade-off between robustness to noise on the global end and surface detail preservation on the local end. We propose PPSurf as a method that combines a global prior based on point convolutions and a local prior based on processing local point cloud patches. We show that this approach is robust to noise while recovering surface details more accurately than the current state-of-the-art. Our source code, pre-trained model and dataset are available at: https://github.com/cg-tuwien/ppsurf

Philipp Erler, Lizeth Fuentes, Pedro Hermosilla, Paul Guerrero, Renato Pajarola, Michael Wimmer• 2024

Related benchmarks

TaskDatasetResultRank
3D surface reconstructionABC sigma = 0.01 (test)
NC0.776
13
3D surface reconstructionFamous (sigma = 0.01) (test)
NC0.761
11
3D surface reconstructionFamous (sigma = 0.02) (test)
NC72.8
8
3D surface reconstructionReal sigma = 0.02 (test)
NC0.745
8
3D surface reconstructionABC (sigma = 0.02) (test)
NC0.728
8
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