Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning
About
Reinforcement learning (RL) requires either manually specifying a reward function, which is often infeasible, or learning a reward model from a large amount of human feedback, which is often very expensive. We study a more sample-efficient alternative: using pretrained vision-language models (VLMs) as zero-shot reward models (RMs) to specify tasks via natural language. We propose a natural and general approach to using VLMs as reward models, which we call VLM-RMs. We use VLM-RMs based on CLIP to train a MuJoCo humanoid to learn complex tasks without a manually specified reward function, such as kneeling, doing the splits, and sitting in a lotus position. For each of these tasks, we only provide a single sentence text prompt describing the desired task with minimal prompt engineering. We provide videos of the trained agents at: https://sites.google.com/view/vlm-rm. We can improve performance by providing a second "baseline" prompt and projecting out parts of the CLIP embedding space irrelevant to distinguish between goal and baseline. Further, we find a strong scaling effect for VLM-RMs: larger VLMs trained with more compute and data are better reward models. The failure modes of VLM-RMs we encountered are all related to known capability limitations of current VLMs, such as limited spatial reasoning ability or visually unrealistic environments that are far off-distribution for the VLM. We find that VLM-RMs are remarkably robust as long as the VLM is large enough. This suggests that future VLMs will become more and more useful reward models for a wide range of RL applications.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Autonomous Driving | CARLA Town 2 (test) | AS0.2 | 15 | |
| soccer | MetaWorld | Success Rate100 | 14 | |
| sweep-into | MetaWorld | Success Rate67 | 14 | |
| Drawer-Open | MetaWorld | Success Rate33 | 14 | |
| Drawer-Open | Real-world Drawer open 1.0 (test) | Drawer Open Success Rate0.00e+0 | 14 | |
| Button press | Meta-World | Success Rate20.7 | 13 | |
| open drawer | Open Drawer | Success Rate0.00e+0 | 13 | |
| Shear sheep | MineDojo | Success Rate (%)40 | 12 | |
| Autonomous Driving | CARLA Town 2 10 unseen (test) | AS Score0.08 | 12 | |
| Autonomous Driving | CARLA Town 2 (train) | AS10.86 | 12 |