nvblox: GPU-Accelerated Incremental Signed Distance Field Mapping
About
Dense, volumetric maps are essential to enable robot navigation and interaction with the environment. To achieve low latency, dense maps are typically computed onboard the robot, often on computationally constrained hardware. Previous works leave a gap between CPU-based systems for robotic mapping which, due to computation constraints, limit map resolution or scale, and GPU-based reconstruction systems which omit features that are critical to robotic path planning, such as computation of the Euclidean Signed Distance Field (ESDF). We introduce a library, nvblox, that aims to fill this gap, by GPU-accelerating robotic volumetric mapping. Nvblox delivers a significant performance improvement over the state of the art, achieving up to a 177x speed-up in surface reconstruction, and up to a 31x improvement in distance field computation, and is available open-source.
Related benchmarks
| Task | Dataset | Result | Rank | |
|---|---|---|---|---|
| Locomotion | Stairs (Simulated) | Traversing Rate47.43 | 11 | |
| Humanoid Locomotion | Simulation Plane | Success Rate (Rsucc)100 | 10 | |
| Short-range navigation | Outdoor Scenarios Short-range Scen. 4 | Success Rate (SR)90 | 7 | |
| Short-range navigation | Outdoor Scenarios Short-range Scen. 3 | Success Rate (SR)40 | 7 | |
| Short-range navigation | Outdoor Scenarios Short-range Scen. 2 | Success Rate (SR)0.00e+0 | 7 | |
| Short-range navigation | Outdoor Scenarios Short-range Scen. 1 | Success Rate (SR)50 | 7 | |
| Humanoid Locomotion | Simulation Beam | Success Rate (Rsucc)33.33 | 5 | |
| Humanoid Locomotion | Simulation Pole | Success Rate7.33 | 5 | |
| Humanoid Locomotion | Simulation Hurdle | Success Rate (Rsucc)49.33 | 5 | |
| Humanoid Locomotion | Simulation Jump | Success Rate (Rsucc)43.33 | 5 |