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nvblox: GPU-Accelerated Incremental Signed Distance Field Mapping

About

Dense, volumetric maps are essential to enable robot navigation and interaction with the environment. To achieve low latency, dense maps are typically computed onboard the robot, often on computationally constrained hardware. Previous works leave a gap between CPU-based systems for robotic mapping which, due to computation constraints, limit map resolution or scale, and GPU-based reconstruction systems which omit features that are critical to robotic path planning, such as computation of the Euclidean Signed Distance Field (ESDF). We introduce a library, nvblox, that aims to fill this gap, by GPU-accelerating robotic volumetric mapping. Nvblox delivers a significant performance improvement over the state of the art, achieving up to a 177x speed-up in surface reconstruction, and up to a 31x improvement in distance field computation, and is available open-source.

Alexander Millane, Helen Oleynikova, Emilie Wirbel, Remo Steiner, Vikram Ramasamy, David Tingdahl, Roland Siegwart• 2023

Related benchmarks

TaskDatasetResultRank
LocomotionStairs (Simulated)
Traversing Rate47.43
11
Humanoid LocomotionSimulation Plane
Success Rate (Rsucc)100
10
Short-range navigationOutdoor Scenarios Short-range Scen. 4
Success Rate (SR)90
7
Short-range navigationOutdoor Scenarios Short-range Scen. 3
Success Rate (SR)40
7
Short-range navigationOutdoor Scenarios Short-range Scen. 2
Success Rate (SR)0.00e+0
7
Short-range navigationOutdoor Scenarios Short-range Scen. 1
Success Rate (SR)50
7
Humanoid LocomotionSimulation Beam
Success Rate (Rsucc)33.33
5
Humanoid LocomotionSimulation Pole
Success Rate7.33
5
Humanoid LocomotionSimulation Hurdle
Success Rate (Rsucc)49.33
5
Humanoid LocomotionSimulation Jump
Success Rate (Rsucc)43.33
5
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