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Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

About

We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and photo-realistic rendering from real-world single-camera RGBD videos. To this end, we propose a novel effective strategy for seeding new Gaussians for newly explored areas and their effective online optimization that is independent of the scene size and thus scalable to larger scenes. This is achieved by organizing the scene into sub-maps which are independently optimized and do not need to be kept in memory. We further accomplish frame-to-model camera tracking by minimizing photometric and geometric losses between the input and rendered frames. The Gaussian representation allows for high-quality photo-realistic real-time rendering of real-world scenes. Evaluation on synthetic and real-world datasets demonstrates competitive or superior performance in mapping, tracking, and rendering compared to existing neural dense SLAM methods.

Vladimir Yugay, Yue Li, Theo Gevers, Martin R. Oswald• 2023

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisScanNet++--
67
Camera TrackingReplica
Rotation Error (rm-0)0.29
38
Rendering PerformanceTUM
Quality Score (fr3/sit_xyz)19.22
30
Mesh ReconstructionReplica Room 0
Depth L1 Error0.5
21
Appearance RenderingScanNet V2
PSNR27.67
19
TrackingScanNet
ATE RMSE (Seq 00)21.2
18
TrackingScanNet++
Metric c2.7
9
Novel View SynthesisReplica 36 (test)
PSNR42.08
8
Novel View SynthesisTUM-RGBD 38 (test)
PSNR25.05
8
Novel View SynthesisScanNet 5 (test)
PSNR27.67
8
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