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RGBD GS-ICP SLAM

About

Simultaneous Localization and Mapping (SLAM) with dense representation plays a key role in robotics, Virtual Reality (VR), and Augmented Reality (AR) applications. Recent advancements in dense representation SLAM have highlighted the potential of leveraging neural scene representation and 3D Gaussian representation for high-fidelity spatial representation. In this paper, we propose a novel dense representation SLAM approach with a fusion of Generalized Iterative Closest Point (G-ICP) and 3D Gaussian Splatting (3DGS). In contrast to existing methods, we utilize a single Gaussian map for both tracking and mapping, resulting in mutual benefits. Through the exchange of covariances between tracking and mapping processes with scale alignment techniques, we minimize redundant computations and achieve an efficient system. Additionally, we enhance tracking accuracy and mapping quality through our keyframe selection methods. Experimental results demonstrate the effectiveness of our approach, showing an incredibly fast speed up to 107 FPS (for the entire system) and superior quality of the reconstructed map.

Seongbo Ha, Jiung Yeon, Hyeonwoo Yu• 2024

Related benchmarks

TaskDatasetResultRank
Camera TrackingReplica
Average Tracking Error0.16
68
Multiresolution RenderingReplica
PSNR37.55
48
Camera TrackingBONN dynamic sequences--
38
Multiresolution RenderingTUM dataset
PSNR17.69
36
Camera TrackingTUM RGB-D--
36
Rendering PerformanceTUM
Quality Score (fr3/sit_xyz)21.41
30
TrackingTUM 8 dynamic scenes
f3 Walk Scale/Translation Error95.1
28
Camera TrackingTUM RGB-D fr3 office
ATE RMSE2.46
23
Camera TrackingTUM RGB-D fr1 desk
ATE RMSE3.07
23
Camera TrackingTUM RGB-D fr2 xyz
ATE RMSE1.79
23
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