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Multi-Level Neural Scene Graphs for Dynamic Urban Environments

About

We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restricted to static environments, do not scale to more than a single short video, or struggle to separately represent dynamic object instances. To this end, we present a novel, decomposable radiance field approach for dynamic urban environments. We propose a multi-level neural scene graph representation that scales to thousands of images from dozens of sequences with hundreds of fast-moving objects. To enable efficient training and rendering of our representation, we develop a fast composite ray sampling and rendering scheme. To test our approach in urban driving scenarios, we introduce a new, novel view synthesis benchmark. We show that our approach outperforms prior art by a significant margin on both established and our proposed benchmark while being faster in training and rendering.

Tobias Fischer, Lorenzo Porzi, Samuel Rota Bul\`o, Marc Pollefeys, Peter Kontschieder• 2024

Related benchmarks

TaskDatasetResultRank
Novel View SynthesisKITTI 75% views (train)
PSNR28.38
14
Novel View SynthesisKITTI 50% views (train)
PSNR27.51
14
Novel View SynthesisKITTI 25% views (train)
PSNR26.51
10
Novel View SynthesisVKITTI 2 (25% train views)
PSNR28.29
10
Novel View SynthesisKITTI 75% (test)
PSNR28.38
7
Novel View SynthesisKITTI 50% (test)
PSNR27.51
7
Novel View SynthesisKITTI 25% (test)
PSNR26.51
7
Novel View SynthesisVKITTI2 75% (test)
PSNR29.73
7
Novel View SynthesisVKITTI2 50% (test)
PSNR29.19
7
Novel View SynthesisVKITTI2 25% (test)
PSNR28.29
7
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